The Dream Exiles

Trek Through The Desert

The group is joined by the bald drow that Rellik had encountered earlier, as well as a strange Wilden. Lead by Professor Horns, they travel through the harsh Nilan desert. On the first day of their journey, Violet Shi seems to fall into some sort of coma. The group eventually comes across a walking dead man wandering through the desert and he joins their ranks.

Though the trek is difficult and they begin to run low on water and food, the party eventually reaches the pyramid where Professor Horns believes holds the Eye. Violet awakes from her coma, and her appearance has been radically altered. Her eyes are now pitch black, while black vanes run all over her white flesh, and her fingers have grown into an abnormally long size.

Horns instructs the party to check the pyramids entrance while he inspects an obelisk. When the party approaches the entrance, a statue of a female sphinx springs to life, and informs them that they may only enter if they can answer her riddles. Violet, who seems to have developed a short temper during her coma, causes the group to fail the sphinx’s challenge, and the sphinx attacks. Although she is a difficult foe, the Order finally manages to defeat her. Once she falls, her body explodes, infecting several Order memories with what Professor Horns identifies as Mummyrot. The group takes a week and a half to recover before heading into the pyramid.

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Return to Hekmet

Eventually the group arrives back in Hekmet. The Pawelens are less than impressed by the Orders actions, but give them a small reward.

The male Kalashtar that they encountered in Alexandretta attempts to have Zoey resurrected, but her spirit won’t return to her body. Out of depression, Kuzon departs the party, taking Zoey’s body and swearing to lay her with her fallen people.

Rellik transfers the Lightning enchantment from the glaive of one of the orcs that they slew on the jungle island to his Khopesh.

Ventrex informs Rellik that the Jade Skulls had been trying to get in contact with a Professor Indiana Horns from the University of Hekmet in regards to an ancient Nilan artifact called the Eye of Ramen.

Rellik attempts (but mostly fails) to disguise himself and meet with Prof. Horns. Before he can make it out of the inn, he’s stopped by a bald drow somewhat older than himself. Though the drow seems to be very intuitive about Rellik’s identity, Rellik is eventually able to shake him off and make his way to the University. He meets with Prof. Horns, and with great difficulty, convinces him that he is not an enemy, and the Professor agrees to lead his party to where he believes the Eye is buried.

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Adventure On The High Seas

The group sets sails on another ship owned by the Pawelens. After several days at sea, they are attacked by a pirate ship, which their captains believes may be the same ship that attacked the Changeling Spirit. Although they are easily able to sink the enemy ship, they take enough damage that they are forced to beach their ship on a nearby deserted jungle island.

When they land, they’re surprised to find another ship marooned a few miles down the beach from themselves. The captain sends Rellik, Violet, and Peroth’Arn to investigate. They find that the ship is what remains of the Changeling Spirit. There is a huge hole on the ship’s side, which they could only assume was a result of canon or spell fire. The group notices what looks to be signs of a struggle, as well as footprints leading into the jungle. They try and follow the foorprints, but end up getting horribly lost. They eventually stumble into an orc camp. They notice a make shift cage in the center of camp that holds what seems to be the surviving crew of the Changeling Spirit.

The party manages to kill most of the orcs, however a shaman manages to escape, hinting that the prisoners had been poisoned. While Rellik and Violet attempt to stabilize the prisoners, Peroth’Arn casts a Pyrotechnics ritual to signal for help from the crew of their ship. Rellik and Violet eventually realize that the orc was bluffing and that the prisoners had not been poisoned at all. Before they can celebrate though, the group is attacked by another group of Orcs. Unlike the first group, this new group is much more deadlier. Even though the party was eventually able to defeat them, the effort almost cost Violet her life.

Eventually, the rest of the party and the crew arrive. They begin repairs on the second ship by taking parts off the Changeling Spirit. While searching for food in the jungle, Zoey encounters a wild boar. Zoey attempts to fell the boar, but it proves to much to her and she is killed by the boar. Eventually they finish the repairs, and set sail back to Hekmet.

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Zepplen Journey

The next day, the Order arrives at the Zeppelin sky port. They encounter a male Kalashtar that Zoey recognizes as her old friend. The party manages to sneak him onto their Zeppelin.

On the journey to Hekmet, Zoey encourages a human barbarian to try and pick up Violet. She beats him with her kanabo, and is forced to spend the remainder of their journey in the brig.

When the group arrives in Hekmet, Ventrix leads them to his family’s home. They treat the group to a fine feast, but are less then impressed with their son’s friends. A messenger arrives and informs them that their flagship, the Changeling Spirit, captained by their second son, was set upon by pirates. As thanks for their hosts hospitality, the Order volunteers to go save them. The family is hesitant at first, but Ventrix assures them that this is the kind of thing that these guys do best.

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Audience with the King

The next day, Vines takes the group to the royal castle, and leads them to the King’s chambers. The king is given the antidote. The party and Vines reveal the document implicating Zamboni in the assassination attempt. Zamboni manages to escape capture.

The king contracts the adventurers to seek out the Jade Skulls in Hekmet, and destroy them. After the audience, Relik, feeling that he will no longer be able to keep his current profession thanks to all of the publicity his companions had gained within the city, requests permission from Vines to join the City Guard.

The king holds a ball for the party. He has fine clothing tailored for each of the members.

At the party, the king introduces the party to the people of Alexandretta under the “title” given to them by Vines, The Order of Chaos.

Rellik requests that Violet train Mei in the ways of Psionic combat so that she could defend herself.

The party comes to an abrupt end when a female Eladrin Warlock crashes the ball and informs the king that his favorite niece has been murdered, and the only clue was a Jade Skull found on her body. The king gathers the party and informs them that this latest incident forces them to expedite their plans, and they must leave for Hekmet in the morning.

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Return to Alexandretta

Group returns to Alexandretta. Sam Vines informs them that there loved ones have been kidnapped. He introduces the party to Janice Storm and informs them that she will aide them in rescuing their friends.

Rellik runs off to go check his home for clues. While he does that, the rest of the group visits a Healer to have Kuzon brought back from the dead. While the city guard had given the group enough gold to pay for the resurrection ritual, Fynn Dodger caused the Healer to charge them double the normal rate. Rellik rejoins the group.

Janice Storm leads them back to her home. They meet her young daughter, who takes a liking to Kuzon because she thinks he’s just a really big doggy. Janice informs the group that she has intelligence that the Jade Skulls are hiding out in a warehouse within the city.

The group reaches the warehouse. Their loved ones are trapped in glass tubes connected to strange machines. They encounter Cole Truman. Janice reveals herself as a traitor. The group fights the Skulls. Truman activates the machines, and strange gas starts to fill the glass tubes. Truman tries to escape through a secret mechanical door, but it seems to malfunction and takes a long time to open. The group eventually free their friends, and manage to kill Truman, who implies that that’s just what he wanted them to do. On Truman’s desk, they find a document linking Mortimer Zamboni to the plot to kill the king. They spare Janice and take her back to Vines to be interrogated. They inform Vines of the document linking Zamboni to the attempt on the king’s life.

The party spends the night with their loved ones, making sure that there are no aftereffects of the mysterious gas.

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The Quest For The Chalice

Group leaves Alexandretta, eventually reach the dungeon.

Fight some monsters in some kind of weird parlor/study-type room. Rellik DESTROYS a White.

Rellik finds a Hunter’s Flint in a kitchen.

Kuzon dies. Group stores his body in a magic fridge.

Group is joined by a Dragonborn Paladin of Pelor sent by Vines to make sure they don’t botch their mission.

Group fights a bunch of zombies throughout the dungeon.

The Tiefling sleeps with a zombie.

Ambushed by the Specter and Pale Reaver from the first dungeon. Specter killed, PR got away.

Encounter a banshee queen who was guarding the chalice. The banshee said that she would have been glad to simply give us the chalice, but since the group entered with aggression (Zoey had her bow trained on the banshee), the banshee attacked them. The party defeated her, took the chalice, and then headed back to Alexandretta.

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Day in Alexandretta

After agreeing to recover the chalice that would save the King, Sam Vines gave the adventures one day to prepare themselves for their quest. They all decide to spend this time in different ways:

Rellik decides to spend the day with his younger sister in their home.

Violet Shi decided to return the diaries she found in the tower to their owners’ families.

Fynn Dodger, being Fynn Dodger, decided to spend the day getting smashed at the pub.

Peroth’Arn managed to seduce a local librarian.

Zoey decided that Kuzon needed to get laid, so she got him a hooker.

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Meeting with Dmitri

The adventurers walk back into the city of Alexandretta and keep their appointment with their employer. They walk pass the doorman and the secretary and into the office of Dmitri. As soon as they walk into the room, the supposed priest of Bahamut immediately asks whether they have retrieved the item that he had requested. Once they have confirmed that they have, he waves a hand and the door behind the adventurers immediately closes and locks. Dmitri smiles, pulls out from a drawer in his desk a jade skull while thanking the party for their effort, and informs them that he will now have to kill them. As soon as he says this, the two statues that stand on either side of his desk come to life, and out of the floor an earth elemental appears. With that, they all attack the party.

A battle ensues in which Dmitri, with his jade skull in hand, hides behind one of his golems and blasts the party with arcane and psychic powers. The first take out the elemental before them, then they proceed with the golems before taking out Dmitri himself. However, because of the commotion of the battle, the secretary outside had called the city guards, and before the party has time to react, they batter down the door.

The group try to talk with the guards, but seeing the body of a man slumped on the floor, the captain, Sam Vines, arrests the party. The group spend the night in a cell trying to make their halfling companion shut up, and in the morning they are greeted by the captain of the guard. He informs them that he found on the body of the dead Dmitri a letter detailing plans on killing the king of Andalusia, a plot that Vines can not allow. He informs the companions that they will help him find out a way to stop this plot, or else he threatens them that he will use all of his power to ensure that they stay imprisoned indefinitely. The party eventually agrees, although they hate the man enough to later come up with plans on ways to get rid of him. Vines, then informs the party that the king is currently sick, and it appears that the man who sent Dmitri the letter is responsible for this. The only thing that can save the king now is the plant that they had already retrieved and a chalice that is located in a swamp to the north east of the city. Vines tells the party to retrieve this item at all costs before finally letting them go.

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Tower of the Black Lily Part 4

As Fynn works on the trap to the door that leads to the top of the tower, Ventirix decides to take this moment to say farewell to his companions and inform them that the previous night his god informed him to leave the tower at this time and greet a new adventurer that would be helping the group on its mission. He walks downstairs and moves away all of the barricades to find a dark elf standing just outside. He informs Ventirix that his name is Rellik Faros and that he was hired by Dmitri to ensure that the group of adventurers he had previously sent return to him with the item he requested. Ventirix informs the drow that his former companions are upstairs before he walks out of the tower. Rellik, after putting back the barricades, runs up the stairs to where the rest of the group is concentrating on a door that is obviously trapped.

After disabling the trap, the adventurers burst through the door to find a large room. It looks like this room was once a lab. In the distance are tables that contain different vials. The adventurers don’t notice this at first, but some of those vials contain a black powder in them. They also notice that much of the roof has collapsed in this room, creating difficult terrain filled with what seems as burnt rubble. They also find in this room a skeleton who has an aura of fire surrounding it, and two rotting zombies who are each missing a hand. The hands of these zombies are also crawling on the floor and moving towards the adventurers. A fight ensues, and the group easily take out the blazing skeleton’s minions. However, before they can advance to the main villain, a blast hits them, knocking out Peroth’Arn, and out from apparently nowhere, the specter that had gotten away appears before them.

Some of the adventurers rush towards the blazing skeleton while others concentrate on the specter. Peroth’Arn stands back up and begins unleashing his spells at the new threat. When the rest of the adventurers reach the skeleton, they begin wailing on the guy. Unfortunately, whoever is standing close takes damage from the aura of fire surrounding him, but Rellik is able to hit safely with a leaping strike. However, as Fynn Dodger begins reaching the fray, the skeleton shoots a blast of fire. It misses the halfling, but it hits the table next to him, and more specifically, one of the vials with black powder. It ignites the powder and a blast rocks the room, hitting Fynn and Zoey. The two take damage from this attack, but both are still up and ready to continue the fight.

As the battle progresses, the adventurers are able to whittle down the blazing skeleton until he is no more. When the specter sees the demise of this creature, it realizes that this is the time to make an escape. It goes invisible and begins to leave the fray, but Violet, angry that the apparition would dare make a reappearance, tries to intimidate the specter by challenging it and warning it that she will be the one to carry out its destruction. The threat almost works, but the specter responds by informing her that he will follow the adventurers to the farthest reaches of the world, and beyond if he must, but he will not rest until he finds the Asian girl and ensures that she dies a horrible, torturous death. He also informs the adventurers that the next time he appears, he will be bringing with him his friend, the pale reaver.

After the specter leave, the adventurers gather together and walk through a door that is to the back of the room. Once inside, they find a room with a bed and a desk. They inspect the desk and find that on top of it is a shiny key and two scrolls. Peroth’Arn is able to figure out that the scrolls contain teleportation spells that can only be activated in specific locations. Opening the drawers of the desk, the adventurers also find a blue gem in one and a bag containing 220 gold in another.

With the scrolls in hand, the adventurers go down to the basement of the tower again. When they reach this location, Kuzon reads the inscription on one of the walls that was written in an unkown language. He relates to the rest of the adventurers that what is written on this wall is, “The scroll will burn and the wheels will turn. The portal will open to reveal the king’s token.” Peroth’Arn stands on top of the small raised dais in the corner of the room and reads one of the scrolls as the rest of the group stand around him. As he reads the words on the parchment, he feels arcane energy begin to swirl around the paper, but as he reaches the last words, the energy dissipates and leaves. The tiefling then decides to read the other scroll, and this time the energies don’t fade, but the paper ignites in flames and the entire group sees a flash of white light before they find themselves in a different location.

When the adventurers reappear, they are in another room of the basement that looks like a forest. There are plants and trees everywhere, and they notice on the walls are carved images. Some of the images that they see include a man on a ship speaking to a larger being floating above the sea, a book surround by shadows, a group of people being destroyed by another group who are holding skulls, and a young girl with her eyes completely darkened standing before a large shadowy creature. Before this last image is a platform like the one that teleported them into the room. Next to the platform is a bow and in front of it is a black lily. Kuzon uses his skills in nature to carefully gather the plant, and Zoey picks up the bow before they all gather around the raised dais to read the second scroll. They disappear again, but this time they find that they reappear next to the walls of Alexandretta. This annoys some of them because they had brought a wagon to the tower, and they truly wished to retrieve it. Zoey immediately begins to seriously contemplate going back and retrieving it.

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